Thirty one percent of employees have quit a company within the first six months. Of these, a significantly large chunk of employees cited the lack of fun at work and training as the reason they moved out. Gamification as an onboarding strategy exists to serve two main objectives: to make training fun, and to accelerate the pace of learning. So how effective is it at organizations? And how can corporate trainers make sure that their gamification strategy is a success? Let us find out.